// Created by lorin
// 2024/07/18 8:01 PM

using DefaultNamespace;
using UnityEngine;
using UnityEngine.AddressableAssets;

[CreateAssetMenu(fileName = "GameConfig", menuName = "Assets/Config/GameConfig")]
public class GameConfig : ScriptableObject
{
    [Header("用户基础信息")]
    public string VersionName;
    public string Desc;
    public AssetReferenceT<BackpackAsset> Backpack;
}